![]() Mr Soule was aware of the rivalling elements, and composed different themed tracks for each – all the while keeping that medieval personae. His pseudo-medieval compositions match the atmosphere of the game perfectly. Jeremy Soule was the composer of the first Total Annihilation game and was again employed for T.A Kingdoms. As pretty as the post-Mannerist portraits of your minions are, their in-game appearances are no where near as alluring. There are a few glitches, and some troops look absolutely nothing like their icon art. Terrains are noticeably 2D and although there is a little effort to distinguish mountains from grasslands (by making the two inaccessible via each other unless using a certain pathway), your troops will generally seem superior to the monotonous terrain with little satisfaction. Each side has one Holy Dragon, a powerful unit indeed, although the tremendous amount of Mana needed to conjure such a monster isn’t at all worth the small amount of health the vogue units have.įor a game released in 1999, the games Graphics are rather disappointing. There’s a creative variety of dragons, mages, scouts, ships, soldiers and beasts. ![]() Although you can create any unit from your faction at any time with the right conjurer, there are more powerful troops that cost more Mana: so will you be conservative or an absolute powerhouse? Troop-wise, there are some that are suited to different tasks or terrains, such as ones that can walk on land, fly, or travel by sea (some can do more than one). The speed at which you build is essential for triumph! The Mana concept is a controversial one, and makes the game seem a little like disorganised Age of Empires.ĭifferent troops cost Mana. This can be achieved by creating ‘ Lodestones‘ on Sacred Stones, scattered around the map. One of the biggest boons in a game is to get as much Mana as possible. Gameplay is one that requires constant attention and scheming experimenting with building a beautiful kingdom is sure to have you be trounced by your bloodthirsty foes. One can still find multiplayer servers on hosting sites such as Gamespy Arcade.Īt times, Cavedog have put their gaming nous to good use. Sadly, when Cavedog collapsed, so did its prestigious boneyards. In its day, the ‘boneyards’ (as the servers were called) would have been thriving with players voracious for a skirmish. The Multiplayer is like The Machine, except with real players. ![]() For example, the Veruna (water) faction is the only side with a decent fleet, so one is inclined to choose them on a particularly hydrophilic level. This is just as exhilarating as the story, although the maps alter choices greatly. The Machine simply lets you select any of the 4 sides and play against A.I., a maximum of 7 to a map – although there is a cap on certain maps. The story is narrated beautifully whilst neo-classical static artwork helps stimulate your conceptual neurones. Each level gives you one particular task, and a wide assortment of units to bear your will in their own specified way. You basically follow the story, but it’s up to you to play and complete each scenario. ![]() ![]() You get a chance to test out all of the factions, dictated by the way the story is being told. Charmingly, the Offspring each represent one of the 4 Classical elements of constitution: Earth, Fire, Water & Wind. The Story Mode presents the 4 Monarch Offspring of Garacaius, all of whom wish to dominate the land of Darien. T.A Kingdoms is an RTS, so one must expect to be bossing a few troops about. Digressing from the history lesson, there are 3 methods of play: Story mode, The Machine and Multi-player. ![]()
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